WarBirds is a very detailed board game system that recreates aerial combat engagements from 1914 to the present day. Each rule set covers an important era of development, World War I, World War II, Korea and the Modern era. Taken together, the full series will show how the aircraft has evolved as a weapons system.
Each rule set will use the same core movement and combat systems and share basic rules between the modules where appropriate. For example, the same rules are used to cover aircraft movement across all modules. Learn one set of rules and you will be able to play any module with the addition of era specific rules such as RADAR or turbine engines.
Each rule set uses the same rules, charts and tables layout. The rule set scale has been adjusted to fit aircraft performance of the era. For example, the Canvas Faloncs rule set has a scale of 100 feet per hex, 4.5 seconds per Tactical Game turn and each flight point is 15 mph. The Duel of Eagles rule set, each hex is 300 feet, 4.1 seconds in time and each flight point is 50 mph. The Forgotten Wars rule set uses a scale of 500 feet per hex, 4.5 seconds and each flight point is 75 mph. The Cutting Edge rule set uses a scale of 800 feet per hex, 5.5 seconds per game turn and 100 mph per flight point.
The game may be played on two levels depending on the level of detail desired, Tactical Combat and Flight Operations. When using the tactical combat scale, a map board and counters that represent individual aircraft and ground units are used to play combat engagements. At the Flight Operations scale, the player is responsible for meeting mission requirements and leading his flight to and from the target area.
The WarBirds Game System shows the performance differences between aircraft and technological developments have in tactical combat. For example the Canvas Falcons rules show the difference between a Fokker DVII with a 160 hp Mercedes engine and one powered by a 185 hp BMW engine. Weapon synchronization systems have an impact on the rate of fire and number of hits on the target. Aircraft have a safe G-Load rating, maneuvers beyond this load and the aircraft may suffer structural damage or failure. Aircraft carry a limited amount of fuel and ammunition to complete the assigned mission. Aircrew are limited in the number of operations they may perform during the game turn by Task Points. How aircraft and aircrew limitations and technological advances influenced air combat engagements may be experienced while playing WarBirds.
Each aircraft data card reflects the performance analysis of an individual aircraft, each subtype or advanced model will have a dedicated data card.
A VASSAL module is available for each era at the Tactical and Flight Operations scale. The material includes press ready maps and counters ready for mounting.
Purchasers of the game will be invited to join a Groups.io group where game system news, additional material, updates and finding opponents will be available. Play testing of new modules is on going, please contact Steve@WarBirdsGS.com if you are interested in participating. Ownership of one rule set is required.